A cross-platform browser switcher that opens URLs based on rules.
Updated 2026-11-02 09:46:20 +00:00
Zero Allocation Text/Structured Logger for .NET with StringInterpolation and Source Generator, built on top of a Microsoft.Extensions.Logging.
Updated 2026-11-02 08:29:50 +00:00
Updated 2026-11-01 18:07:31 +00:00
High performance serialization infrastructure for C#.
Updated 2026-10-30 07:12:40 +00:00
Unified Realtime/API framework for .NET platform and Unity.
Updated 2026-10-30 06:25:02 +00:00
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
Updated 2026-10-29 01:19:18 +00:00
High performance in-memory/distributed messaging pipeline for .NET and Unity.
Updated 2026-10-28 09:07:49 +00:00
Generate C# FFI from Rust for automatically brings native code and C native library to .NET and Unity.
Updated 2026-10-27 12:32:57 +00:00
Zero Dependency, Zero Overhead, Zero Reflection, Zero Allocation, AOT Safe CLI Framework powered by C# Source Generator.
Updated 2026-10-27 07:50:13 +00:00
High performance observable collections and synchronized views, for WPF, Blazor, Unity.
Updated 2026-10-26 08:17:49 +00:00
Zero encoding extreme performance binary serializer for C# and Unity.
Updated 2026-10-22 03:53:14 +00:00
YetAnotherHttpHandler brings the power of HTTP/2 (and gRPC) to Unity and .NET Standard.
Updated 2026-10-22 02:43:27 +00:00
NativeCompressions is the native binding and high-level API of ZStandard, LZ4 and OpenZL compression library for .NET and Unity.
Updated 2026-10-15 11:29:16 +00:00
The new future of dotnet/reactive and UniRx.
Updated 2026-10-08 09:16:34 +00:00
A library for building server application using loop-action programming model on .NET.
Updated 2026-10-08 06:26:44 +00:00