Unity asset that dedfines custom JSON types
Find a file
Repository files (latest commit first)
Filename Latest commit message Latest commit date
2026-03-28 21:59:16 +00:00
Scripts Updated to new easings 2025-08-25 13:14:01 +02:00
LICENSE Updated license to CC0 2026-03-28 22:25:10 +01:00
LICENSE.meta Renamed and changed namespaces 2025-01-12 17:33:07 +01:00
README.md Update README.md 2026-03-28 21:59:16 +00:00
README.md.meta Renamed and changed namespaces 2025-01-12 17:33:07 +01:00
Scripts.meta Renamed and changed namespaces 2025-01-12 17:33:07 +01:00

JSON Utils

This asset is a one way bridge from JSON to Unity. It implements many commonly used types, such as Color, Gradient etc., as well as some components, such as Canvas, Text etc. You could even say that it does what UI Toolkit failed to do, allow users to define (UI) elements via text.

Usage

This asset is not meant to be used on it's own, it depends on TextUtils.

Navigate to your git repo and run:

git submodule add ../../nnra6864/NnJSONUtils Assets/Modules/NnJSONUtils
git submodule update --init --recursive

Direct Clone

In directory of your choice run:

git clone --recursive https://www.github.com/nnra6864/UnityJSONUtils

Dependencies

Newtonsoft JSON

Get it by using Install package by name in the Unity Package Manager and pasting the following com.unity.nuget.newtonsoft-json

☦ Ι̅Ϲ̅ Χ̅Ϲ̅ ΝΙΚΑ — Ὁ Ὤν

Εἰς δόξαν τοῦ Θεοῦ
To the glory of God

Τῇ Ὑπεραγίᾳ Θεοτόκῳ δόξα
Glory to the Most Holy Theotokos

Δόξα τῷ Θεῷ πάντων ἕνεκεν
Glory to God for all things

ΑΜΗΝ

☦