Unity Texture Combiner. Pack multiple texture color channels into one texture!
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2023-07-10 18:27:06 -07:00
Editor Initial ChannelPacker commit 2023-07-09 07:05:39 -07:00
ChannelPackerDefault.asset Initial ChannelPacker commit 2023-07-09 07:05:39 -07:00
ChannelPackerDefault.asset.meta Initial ChannelPacker commit 2023-07-09 07:05:39 -07:00
ChannelPackerSettings.asset Initial ChannelPacker commit 2023-07-09 07:05:39 -07:00
ChannelPackerSettings.asset.meta Initial ChannelPacker commit 2023-07-09 07:05:39 -07:00
Editor.meta Initial ChannelPacker commit 2023-07-09 07:05:39 -07:00
LICENSE Initial commit 2023-07-09 07:04:18 -07:00
README.md Update README.md 2023-07-10 18:27:06 -07:00

ChannelPacker

Unity Texture Combiner. Pack multiple texture color channels into one texture!

Open with Tools/ChannelPacker

  • Combine multiple textures into one output texture (For use in Mask maps or other packed texture techniques)
  • Choose which channel each texture pulls from, and where it goes to
  • Invert / multiply texture inputs for desired results
  • Have default 0 - 1 values for unassigned texture inputs
  • Save multiple presets to have different workflows in the same project

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All

ChannelPacker is a heavily modified / rewritten version of MaskPacker.

Mask Packer was built for HDRP masks only, so I made this to be modular, flexible, and support many more workflows, while fixing some quirks / bugs I had with the original.

Thank you to the original creator of this, I appreciate it and hope others will find this to be useful :)