Voxel / ray tracing template for the blog posts.
  • C++ 56.2%
  • C 43.3%
  • Objective-C 0.5%
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Repository files (latest commit first)
Filename Latest commit message Latest commit date
2026-01-27 11:50:44 +01:00
assets Fix for DOUBLESIZE, data for episode 7. 2024-06-04 10:40:24 +02:00
lib Updated to latest version of IGAD template. 2026-01-27 10:38:49 +01:00
template Formatting. 2026-01-27 10:47:15 +01:00
camera.cpp Updated to latest version of IGAD template. 2026-01-27 10:38:49 +01:00
camera.h Small fixes for the blog. 2024-04-19 20:09:28 +02:00
clean.bat Initial commit. 2024-02-09 13:12:10 +01:00
LICENSE Initial commit. 2024-02-09 13:12:10 +01:00
ray.cpp Removed unneeded alternative path. 2026-01-27 10:55:54 +01:00
ray.h Updated voxel template for blog posts. 2024-04-19 12:20:21 +02:00
README.md Initial commit. 2024-02-09 13:12:10 +01:00
renderer.cpp Added default unnamed parameters to Trace function. 2024-04-27 14:47:08 +02:00
renderer.h Avoid Halving Mouse Coordinates If FULLSCREEN Macro is Enabled 2024-06-13 21:22:10 -04:00
scene.cpp Removed distinction between GRID and WORLD. 2026-01-27 11:50:44 +01:00
scene.h Removed distinction between GRID and WORLD. 2026-01-27 11:50:44 +01:00
tmpl_2026-vox.sln Updated project files to W4 and 2026. 2026-01-27 10:55:38 +01:00
tmpl_2026-vox.vcxproj Updated project files to W4 and 2026. 2026-01-27 10:55:38 +01:00
tmpl_2026-vox.vcxproj.filters Updated project files to W4 and 2026. 2026-01-27 10:55:38 +01:00

This template is intended for students of Breda University.

Code is fully public domain. Use as you please.

Contact me at bikker.j@gmail.com.