Utilized native-memory backed array for .NET and Unity - over the 2GB limitation and support the modern API(IBufferWriter, ReadOnlySequence, scatter/gather I/O, etc...).
Updated 2026-10-07 03:23:10 +00:00
Structure of arrays source generator to make CPU Cache and SIMD friendly data structure for high-performance code in .NET and Unity.
Updated 2026-10-07 03:23:07 +00:00
CLI/GUI Frontend of Unity Test Runner to test on any platform.
Updated 2026-10-07 00:27:30 +00:00
Zero Allocation StringBuilder for .NET and Unity.
Updated 2026-10-07 00:27:26 +00:00
Fast .NET C# Implementation of ULID for .NET and Unity.
Updated 2026-10-07 00:16:17 +00:00
Distributed load testing framework for .NET and Unity.
Updated 2026-10-07 00:15:28 +00:00
Yet Another gRPC over HTTP/1 using WebSocket implementation, primarily targets .NET platform.
Updated 2026-10-07 00:14:49 +00:00
Convert Object into QueryString/FormUrlEncodedContent for C# HttpClient REST Request.
Updated 2026-10-06 11:15:52 +00:00
Append supplemental methods(WhenAny, WhenAll, Lazy) to ValueTask.
Updated 2026-10-06 11:15:41 +00:00
Successor of ZString; UTF8 based zero allocation high-peformance String Interpolation and StringBuilder.
Updated 2026-10-06 11:15:35 +00:00
Utf8 based StreamReader for high performance text processing.
Updated 2026-10-06 11:15:27 +00:00
C# Source Generator to create value-object, inspired by units of measure.
Updated 2026-10-06 11:15:21 +00:00
Provides an efficient allocation free async/await integration for Unity.
Updated 2026-10-06 11:15:12 +00:00
SlnMerge merges the solution files when generating solution file by Unity Editor.
Updated 2026-10-06 11:15:04 +00:00
Source Generator based Embedded Typed Readonly In-Memory Document Database for .NET and Unity.
Updated 2026-10-06 11:13:42 +00:00